color (rgb) color of point, line segment, monocolored polygon
x (number) red color component
y (number) green color component
z (number) blue color component
width (number) width of point or line
smooth (boolean) draft(="False) or precise(="True) drawing
stipple (number) magnification number for 1D pattern
pattern (word) 1D pattern 16-bit mask for line
pattern (list) 2D pattern 32x32-bit mask for polygon
lighting (boolean) "true or "false . If "true lighting effects are computed.
shininess (number) OpenGL shininess. range: 0..128
specularity (number) OpenGL`s specularity of the material
precision (number) (relative) number of points to construct an object
mode (number) draw object as points(=0), lines(=1), polygons(=2)
texture (word) name of texture BMP file
scale (number) texture scale factor
spin (number) texture spin angle (degrees)
smooth (boolean) draft(="False) or precise(="True) texture drawing
range range for isogons
fromangle (number) starting angle
toangle (number) ending angle
mode (number) arc (=0); sector (=1) or pie(=2)
light (boolean) no lighting(=False) or lighting effects(=True)
hollow (boolean) full objects(=False) with hole(=True)
normal (number) normal's direction and length (affects lighting) not for polygons
normal (vector) normal's direction and length (affects lighting) for polygons
multicolor (boolean) turn on vertex color for polygons
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